Mobile Learning Quest FAQs

- Fill out the School Group/Field Trip Form here: School Group Form.
- At the bottom of the form, check the box to add a Mobile Learning Quest.
- When your school group order is confirmed, you’ll see a line item for the Mobile Learning Quest.
The Experience:
- Students, chaperones and teachers will use their phones or other smart devices to download the Goosechase app and begin their digital adventure throughout Zoo grounds.
- The app will use data, so ensure your devices have access to mobile data or a hotspot. Wi-Fi is not available throughout the Zoo, and mobile service may be unreliable in certain buildings.
- Mobile Learning Quests are self-guided. Chaperones and students are encouraged to navigate the Zoo at their own pace.
One Week Before Your Visit:
- You’ll receive a code with instructions to access your Mobile Learning Quest from education@dzs.org. Be sure to check your spam folder!
- Ask your chaperones and adults (or even students) to download the Goosechase app in advance.
- The code will allow you to create groups and explore the challenges beforehand. This way, you can plan and discuss the best strategy with your school group.
On-Grounds Zoo Experience with Goosechase App:
- Students, chaperones and teachers will use their own phones and smart devices to complete the Mobile Learning Quest on Zoo grounds.
- The app will use data, so ensure your devices have access to mobile data or a hotspot. Wi-Fi is not available throughout the Zoo, and mobile service may be choppy in certain buildings.
- Mobile Learning Quests are self-guided. Chaperones and students are encouraged to navigate the Zoo at their own pace.
- Devices: Students and adults will need smartphones with the Goosechase app installed.
- Data: The app requires mobile data for accessing and completing challenges during a Mobile Learning Quest. Please plan accordingly for device access and data usage.